Wall E Video Game

Game

  1. Wall-e Video Game Trailer
  2. Wall-e Video Game Soundtrack
  3. Wall-e Video Game Commercial
  4. Wall E Video Game Platforms
  5. Wall E Video Game Longplay
  6. Wall-e Video Game Secrets
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  • The PC version of the WALL-E video game; released in 2008 by THQ and developed by Asobo Studio. Includes a (non-functional) cracked executable. The ISO has also been compressed in a 7Z to make the filesize smaller and so downloading takes less time.
  • Title: Wall-E The Video Game Played: 2,264 Category: Cartoon-Tv Games Description: Wall-E The Video Game, The object of this game is to quickly align 2 or more objects horizontally or vertically by simply clicking with you mouse. You have 5 minutes to collect as many points as you can.
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Wall-E the Video game 4 and a half hrs. Of chores Wall-E is an action adventure game based off of the movie wall-e that I’ve never watched Wall-E the Video game 4 and a half hrs. Of chores Wall-E is an action adventure game based off of the movie wall-e that I’ve never watched and thought I’d just get the story through the game and this was a mistake.

Wall-e Video Game Trailer

Review: Wall-E: The Video Game

A few weeks before writing this review I reviewed Kung Fu Panda, which renewed my confidence in movie-to-game conversions despite its few flaws. Unfortunately, the faith didn’t last long as I played through Wall-E. Another movie-based game to be released on consoles this summer and another poor movie-to-game tie-in.

Being based on the movie, the story had great potential for a game and thankfully it sticks to the plot well: Mankind has left Earth and somebody forgot to turn off the last robot, Waste Allocation Load Lifter Earth-Class – or WALL-E for short. After hundreds of years of loneliness, doing what he was built for, WALL-E meets a search robot called EVE, who he instantly falls in love with. Once EVE retrieves the plant life she was after, she leaves WALL-E; but our little hero doesn’t give up hope as he jumps onto the spaceship which has taken EVE away.

Wall

Both WALL-E and EVE are playable characters within the game, though there are major differences between the two. As WALL-E, the camera angle is horrible. I found it a constant struggle battling with the camera to see where I was going at times, and the camera angle resulted in the majority of my deaths during the game, especially during puzzles. One of the plus points of controlling WALL-E is his ability to morph into a box, which comes in useful for a lot of the challenges throughout the game.

Also, you don’t seem to be doing much as WALL-E; following straight paths, avoiding obstacles and hazards, finding items for the vending machines and building cubes. Fair enough WALL-E’s been doing it for a hundred years, but it’s not really my idea of fun, my idea of fun is more like playing with EVE (whatever floats your boat Dave – Ed).

As EVE, the gameplay is a huge improvement on WALL-E. You have almost total freedom flying around, shooting at enemies and scanning various objects which are more challenging to find. Another advantage of using EVE is the timed levels in which you have to reach the checkpoint within the time limit, otherwise you fail the challenge.

The major flaw with WALL-E is the bugs, and I’m not talking about the cockroach. I found myself many-a-time getting frustrated at simple obstacles such as a trampoline bounce, where I’d always end up too far or not far enough from the platform – and the magnetic walls – in which I suddenly felt myself flying off in random directions and dieing.

I wouldn’t normally moan about loading screens, but when it’s the same bright red and blue BnL (Buy-N-Large) logo moving in different patterns, you really have to question the developers. Not only does the logo appear on loading screens, but it also appears throughout the game at every save point. Surely something better looking could have been used rather than the BnL logo?

Throughout the game, players are expected to collect numerous items including radios, suitcases, tokens, souvenirs and sketchbooks. Quite cleverly the souvenirs are of Toy Story characters (such as Buzz Lightyear and Woody), though the thrill of unlocking content isn’t exciting, players will find themselves unlocking concept art, multiplayer levels and secret areas every few minutes. It doesn’t help that the unlocked content itself is boring to look at, watch and the multiplayer levels and secret areas aren’t even fun to play.

Quite surprisingly, WALL-E contains multiplayer and a few co-op levels. However, (and you probably guessed it) they’re dreadful and, dare I say it, pointless. Capturing rings, gunning your opponents down and keeping hold of a cube for as long as possible will not appeal to the average gamer. Unsurprisingly, the whole multiplayer side of WALL-E can only be played locally and it’s not exactly a game you’d invite your friends over for.

The control system is probably one of the better aspects of WALL-E. Players can easily enter precision mode as WALL-E or EVE, (which comes in very handy as free-aim doesn’t seem to work well unless the enemy is standing still) and the simple car-like controls for EVE are really easy to get used to, despite the game’s rather weak tutorials.

Wall

Visually, the game is very weak and if I’m totally honest, worse than some of the Xbox Live Arcade titles available. The textures look awful and the constantly dropping framerate doesn’t make it any better. WALL-E really does feel like a port from a last-generation console.

The audio to the introduction to WALL-E is very nice and a welcome addition to the game, but soon it becomes very repetitive and soon becomes clear there’s a certain lack of audio within the game. Apart from the sound of WALL-E making trash cubes, an alien sounding happy and the odd background noises, there really isn’t much. Even cut-scenes only contain one or two words until later in the game, when humans are introduced.

Despite all of WALL-E’s flaws, there was one feature I quite liked. The length of the game is just about right, though I felt it extends due to the amount of deaths caused by the game’s camera angle problems. To complete the full nine levels, it will take around seven to eight hours and possibly another hour to collect all the items and the remainder of the achievements.

Most movie-to-game conversions are an achievement addict’s dream and WALL-E is no exception. The full 1000 GamerScore is more-or-less awarded for collecting everything within the game and not getting ‘scrapped’ on every level.

Whilst WALL-E might be the most adorable robot you’ll ever see, the game certainly isn’t. The game feels rushed and is a very poor use of the license. It lacks simple elements every game should have, such as a non-flawed camera, decent graphics and a fun side. WALL-E is definitely one to rent if you’re interested as there isn’t much in the way of replayability after finishing the story mode.

[Posted on Console Monster]

Disney/Pixar's latest movie, WALL-E, is opening on Friday and if past experience is any judge, adults and kids across the country will be enjoying yet another great animated feature from the geniuses that brought us Toy Story, Monsters Inc., and others!

If you and/or your kids just can't get enough of the little robot, you can now purchase the WALL-E game that is available for all major gaming systems, including the Nintendo Wii, Microsoft Xbox 360, Sony PlayStation 3, and more!

THQ, Inc. issued a press release yesterday about the availability of the game that included some details about what's included:

Players take control of WALL-E and EVE through a fast-paced adventure based on the upcoming Disney/Pixar film. The game allows fans to relive some of the movie’s most thrilling moments as they explore more than nine massive environments filled with non-stop action and adventure, along with head-to-head multiplayer challenges.

Wall-e Video Game Soundtrack

Players will recognize the storyline, characters and key locations from the WALL-E film as they carry out intense missions, dodge dangerous enemies and navigate their way through a futuristic world. In addition, the game contains new storylines and environments that movie-goers will not see in theaters. WALL-E also features major movie 'voice' talent, including Jeff Garlin (Curb Your Enthusiasm) and Academy Award® -winning sound designer Ben Burtt.

You can download a demo of the game at www.wallevideogame.com and it can be purchased at retailers such as our gift shop merchant Amazon.com. Search for WALL-E video games at Amazon.com The Amazon.com details pages also include some videos about the game so you can see what it looks like before you buy.

Press Release

Disney/Pixar’s WALL-E Blasts from Outer Space into Retail Outlets Nationwide for All Major Gaming Systems

Experience Huge Variety of Gameplay Across More Than Nine Action-Packed Levels, Enjoy New Storylines and Explore Massive Environments Not Seen in the Film

Game

June 24, 2008 06:00 AM Eastern Daylight Time

AGOURA HILLS, Calif.--(BUSINESS WIRE)--THQ Inc. (NASDAQ: THQI) today announced WALL-E, the video game based on the highly-anticipated Disney/Pixar film, has shipped into retail outlets throughout North America for Wii™, Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system, Nintendo DS™, Games for Windows®, Mac and mobile phones. Developed by Heavy Iron Studios, the game will also be made available worldwide in more than 69 countries including UK, France, Germany, Spain, Italy, Japan and Australia over the coming months. WALL-E is rated E for everyone and is now available for the suggested retail prices of $49.99 (Wii, Xbox 360, PLAYSTATION 3 system), $39.99 (PlayStation 2 system), $29.99 (PSP system, Nintendo DS) and $19.99 (Games for Windows, Mac).

THQ’s long-running and successful relationship with Disney/Pixar has achieved shipments of more than 35 million units worldwide. The launch of WALL-E marks the second installment in the company’s well-established and successful association with Disney/Pixar, which includes rights to create games based on four newly created Disney/Pixar film properties. Last year’s Ratatouille video game was the first property released by THQ under this agreement and was a top performing kids title in 2007.

About the WALL-E Video Game

Players take control of WALL•E and EVE through a fast-paced adventure based on the upcoming Disney•Pixar film. The game allows fans to relive some of the movie’s most thrilling moments as they explore more than nine massive environments filled with non-stop action and adventure, along with head-to-head multiplayer challenges. Players will recognize the storyline, characters and key locations from the WALL•E film as they carry out intense missions, dodge dangerous enemies and navigate their way through a futuristic world. In addition, the game contains new storylines and environments that movie-goers will not see in theaters. WALL•E also features major movie “voice” talent, including Jeff Garlin (Curb Your Enthusiasm) and Academy Award® -winning sound designer Ben Burtt.

To download a free demo of the WALL•E video game, please visit www.wallevideogame.com. For more information about this game and the rest of THQ’s line-up of family-friendly titles, please visit www.playthq.com.

About the WALL-E Movie

What if mankind had to leave Earth, and somebody forgot to turn the last robot off?

Academy Award®-winning writer-director Andrew Stanton (“Finding Nemo”) and the inventive storytellers and technical geniuses at Pixar Animation Studios (“The Incredibles,” “Cars,” “Ratatouille”) transport moviegoers to a galaxy not so very far away for a new computer-animated cosmic comedy about a determined robot named WALL•E.

After hundreds of lonely years of doing what he was built for, WALL•E (short for Waste Allocation Load Lifter Earth-Class) discovers a new purpose in life (besides collecting knick-knacks) when he meets a sleek search robot named EVE. EVE comes to realize that WALL•E has inadvertently stumbled upon the key to the planet’s future, and races back to space to report her findings to the humans (who have been eagerly awaiting word that it is safe to return home). Meanwhile, WALL•E chases EVE across the galaxy and sets into motion one of the most exciting and imaginative comedy adventures ever brought to the big screen.

Joining WALL•E on his fantastic journey across a universe of never-before-imagined visions of the future, is a hilarious cast of characters including a pet cockroach, and a heroic team of malfunctioning misfit robots.

Filled with surprises, action, humor and heart, WALL•E was written and directed by Andrew Stanton, produced by Jim Morris, co-produced by Lindsey Collins and features original and innovative sound design by Academy Award®-winner Ben Burtt (“Star Wars,” “Indiana Jones,” “E.T. the Extra-Terrestrial”). The film is due for release on June 27, 2008.

Wall-e Video Game Commercial

About Pixar Animation Studios

Pixar Animation Studios, a wholly-owned subsidiary of The Walt Disney Company, is an Academy Award®-winning film studio with world-renowned technical, creative, and production capabilities in the art of computer animation. Creator of some of the most successful and beloved animated films of all time, including Toy Story, Finding Nemo, The Incredibles, Cars, and most recently, Ratatouille. The Northern California studio has won 20 Academy Awards® and its eight films have grossed more than $4 billion at the worldwide box office to date. The next film release from Disney•Pixar is WALL•E (June 27, 2008).

About Disney Interactive Studios

Disney Interactive Studios is the interactive entertainment affiliate of The Walt Disney Company (NYSE: DIS). Disney Interactive Studios self publishes and distributes a broad portfolio of multi-platform video games and interactive entertainment worldwide. The company also licenses properties and works directly with other interactive game publishers to bring products for all ages to market. Disney Interactive Studios is based in Glendale, California and has five internal game development studios around the world including Avalanche Software, Fall Line Studio, Propaganda Games, Black Rock Studio and Junction Point Studios. More information can be found at www.disney.com.

About THQ

THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com and www.thqwireless.com. THQ, THQ Wireless, Heavy Iron and their respective logos are trademarks and/or registered trademarks of THQ Inc.

Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries.

Wall E Video Game Platforms

Wall E Video Game

“PlayStation”, “PLAYSTATION”, “PS” Family logo and “PSP” are registered trademarks of Sony Computer Entertainment Inc. PSP® system – Memory Stick Duo™ may be required (sold separately).

Wall E Video Game Longplay

Wii and Nintendo DS are trademarks of Nintendo.

Wall-e Video Game Secrets

All other trademarks are the property of their respective owners.

The statements contained in this press release that are not historical facts may be “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as “THQ”), including, but not limited to, expectations and projections related to the WALL•E video game, and are based upon management’s current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ’s financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2008, and particularly the discussion of risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.

Source: THQ Inc.

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